Shop Mobile More Submit  Join Login
About Literature / Professional ChrisMale/United States Recent Activity
Deviant for 1 Year
Needs Core Membership
Statistics 16 Deviations 12 Comments 744 Pageviews
×

Newest Deviations

Literature
Legates of Sanity
The Legates of Sanity
The beginnings of the philosophies concerning the psyche occurred during the rich academic period of the Alvanen Republic. With reason being the most lauded commodity, anything altering its functioning was considered not only a societal problem but a philosophical dilemma for the rhetoric of the enlightened class.
During this time, Edmund Buchwald proposed the "Legates of Sanity," a model for the understanding of the psyche through the tiered influence of mental constructs. The way these constructs are internalized and represented in a person was used to evaluate that persons mental character.
A person's state of mind was referred to as their Alignment of Reason, a political way of stating how far their grasp of reality differed from accepted fact. This was organized along the four piles of ancient understanding: the north was depressive thought, to the south was obsessive, manic thinking, the east was a focus on order, and the west was dissociative chaos.
The leg
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 0 0
Literature
The Reaper
  The Reaper is the enigmatic face of death and destiny. He appears as a skeleton with a silver sheen to his bones wearing a robe that seems to shift and move with a strange live of its own, even as the reaper remains silent. The Reaper never speaks and merely ferrys the boat through the memory haunted meanders. 
  The meanders refer to the different twists and turns of fate that one encounters during their life. The Reaper takes on the role of teacher as he plans out significant events to "educate" the soul. These plans are fluid, and there is no telling why he fates some to struggle and others to thrive. He is beyond morality, and moves with incomprehensible purpose. 
  Each soul that is prepared to depart this world is taken on one last ferry hide down a mist covered river. Inside the mists the person's significant memories are replayed to allow the person to let that aspect go. Most do, but some are so caught up in the elements of this life that they flee t
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 0 0
Literature
Murmurwald
  The Murmurwald is an immense forest that spans over hundreds of miles to the west of the Wheel Lands. It is the home of the Vesren peoplem and more mysteries than could ever be discovered by the acts of men. Full of strange flora and fauna, as well as its perculiar magics that keep at bay most of those who would defile the ancient realm.
  The first to discover the Murmurwald was the Archmage Balcom who was following the trail of the demon Long Strider. He chased the demon across much of the continent before finally catching up with it under the branches of the Murmurwald. At this point, he had deduced the truth and knew that the creature was still bound to this realm by the weakening magic of its urn, but that the creature did not desire to return to the infernal realms by the severing of this tie. So he offered the creature a deal, if the creature would return to its urn and allow him to rebind it, he would allow it to remain within Voyrune. With great reluctance, the cre
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 1 0
Literature
Hinterlands
  Between where the Watchwall insulating Voyrune from the umbra ends and the Kingdom of Seven Thrones begins, there exists a twisted reflection of Voyrune known as the Hinterlands. This where the beings often adopted as familiars reside, as well as darker creatures drawn to the light of the mortal world, and patrolled by demons looking for bits of essence to harvest.
  The hinterlands appear like a mostly empty and rotting version of Voyrune. There exist umbral facsimiles of every nonliving thing and structure, although all of these look off in a way that raises the hair on the back of the neck. The attempts at recreating life are even more disturbing; animals are shadowy replicas without the ideal of the Tonah, flora is the color of ash and dissolves to a muted pus on contact, and there are two types of resident human reflections.
  The Shadowmen are mysterious and largely apathetic creatures, who seem to not require the same level of sensational feedback as the other c
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 0 0
Literature
Ethnicities of Korvast part. 2
Vesren
Appearance:
the Vesren are tall and skinny to the point of being gaunt. They possess a dark brown skin that seems in fitting with their Forrest surroundings. Their features are somewhat sunken and their eyes seem to be perpetually in shadow. Even when an Vesren looks directly at you, it feels like they are staring from a great distance behind their eyes. 
Vesren are not much for ornamentation and tend to avoid anything made by another. All of the people of the wood can craft the necessities of life and see all work as an extension of their spiritual presence on this world. This feeds into their belief in the "echo."
Culture: 
The Vesren are often seen as being very simple folk. When brought into the fold during the Calivesti and The Republic, they put up no real resistance, for they knew that governance would be lax in the deep hollow. They have been free to live their lives here undisturbed for countless centuries.
The history of the Vesren is recorded in a process ca
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 0 0
Literature
Paying the Rats: A hunter's tale
Paying the Rats
Tormar tested the edge of his knife against his palm, drawing a thin line of crimson from the filthy skin. He smiled. For the first time in three days his face felt warm as his muscles contracted and something inside him fluttered helplessly like a one-winged pigeon.
Maybe he could walk away from this one. The nearest town was only a couple of days and if he was lucky and his legs held their strength, he could find shelter there.
“How was the meat?” The voice came from somewhere in the early morning gloom. It sounded like a grindstone skinning the last flecks of metal from a ruined blade.
“It was rabbit, lean and hungry. If I hadn't have got the beast, I'm sure it would have tried to get me.” Tromar laughed a sickly laugh, however, the warm feeling was gone. Everyone in this part of Korvast knew that voice.
A man stepped from out of the underbrush, impossibly tall and skinny dressed in leather armor that seemed far too bulky for his wispy frame.
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 0 0
Literature
People of the Spiral
The Spiral
In the lands to the north of the sword, their exists an arid hilly region that has been dubbed the spiral for its labyrinth like qualities. The mountains are filled with interweaving cave structures with clearly intelligent design but  whose original crafters are lost to time. Since their formation, the corridors have been made home to many different peoples but they say the caves are cursed and there have been more than one mass disappearance of people seemingly swallowed up by the hungry earth. 
The surface of the spiral is a most desolate landscape, dotted with the occasional abandoned fortification. The people that still live here are called the Sharo and know the nature of sarcifice and the value of a human life
The Sharo have a form of initiation where an individual is stung by a creature called an Aspyian Wasp. The wasp dies in this process, but its essence merges with the Sharo and the process causes the being's consciousness to expand. The initiated is the
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 0 0
Literature
People of Ib's Thumb
Ib's thumb 
Ib's Thumb is an outcropping of mainland korvare into the Kolos sea. The people of the thumb are people tied to the sea and its ways. It is said that you will be hard pressed to find better cauldron mages and similarly pressed to find anyone with patience for outsiders and their shallow minds. 
People of the thumb play a game called "to cast a remember." This game seems like madness to anyone else, as all it seems to entail is to chase the tail of a thought back and back again, but for these shore folk- their memories are not always their own. 
When the mist rolls in on silken wings, it brings with it strange memories of other times and places. The deaths of heroes, the laughter of killers, the words of lovers, and alien thoughts injurious of the brain that dare contain them. Ib's people bare them all with staunch stoicism. 
People can see a visual representation of this by the long multicolored ropes that are coiled around each other originating from a
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 0 0
Literature
Shamanism
Shamanism 
Both the haunted and shamans can be classified as waking dreamers, those capable of perceiving spirits in their true forms without being asleep, the big difference is a matter of focus. 
The haunted communicate with the departed and focus their eyes towards the veil. Shamans focus on the present world and learn to perceive the tree of life. Even dreamers rarely perceive the tree, barely catching just a flicker of green out of the corner of their eye. Sometimes they try to catch this flicker, but they're inevitably become lost in the strange labyrinth of desires and fears that make up the land of dreams. 
A shaman learns to find one of the Tonah, who are instinctively aware of the tree and bind to that animal to widen their own perceptions. Once they have endured this process, they suddenly became inundated with new awareness as the tree is everywhere. The legendary absent-mindedness of their vocation is because their senses are so often buoyed by the branches
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 1 0
Literature
On Dreams
The Nature Of Dreams 
Dreams came into existence with the formation of spirit. Dreams are how spirits communicate with each other in a language of symbols and sympathies that go beyond what is understandable by the waking mind. Even the gift of the veil sight, so central to the existence of the haunted, is due to the fact that they're in some ways "dreaming with their eyes open." 
Demons do not dream, neither do the Aos Si. In fact, many Aos Si covet the constructions of dream to provide destruction and sensation. The Tonah, being spirits bound to Voyrune, interact with dreams and it is in this fashion, that shamans form the strong ties with the elements and archetypes of the physical world that transcends the manipulations of arcane magic. 
The conjurations of dream are symbolic language used by dreamers to express themselves to other sleepers. Dreamstriders can manipulate this language to deceive and injure the spirit. It is because of this, that Dreamstriders have bee
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 1 0
Literature
The Nature Of The Haunted
The Nature Of The Haunted 
There have always been those with veiled eyes, individuals who can perceive the spirits of the dead. It is a dangerous gift as it invites the dead in to have closer association, and many of the dead desire the life energy of the living. A large number of these individuals do not make it out of childhood, their life forces consumed by the hungering dead. 
However, sometimes the essence fights back and burns brighter in defiance of the attack. This is the second gift of the haunted: the burning essence that is stronger than that of a hundred other souls. This makes them a beacon in the night for ghosts, who gather around them attempting to once again feel the joy of life. 
The powerful life energy allows the haunted to achieve greater feats than most common people can dream of. They can become stronger, faster and master magic more quickly than others without the burning essence. Still these abilities are merely side effects; the real power comes
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 1 0
Literature
Magic in Voyrune
Essence constructs and Spellcraft:
humans are a unique creature possessing two identities that of a physical body and an ephemeral soul. The soul is the motivating force and is the strongest source of essence found in Voyrune. It persists after death and is capable of communicating with other souls to create the web of dream. 
This duality was originally conceived to insulate humans from magic. The soul was crystallized in a form where it cannot harness any of the currents of magic, and exists as a shield to prevent the contamination of the body by magic. Mages are born with an altered soul that is in tune with one of the currents of magic. Mages can further specialize by altering their essence construct through magic to attain alternate forms in line with their magical focus. 
No Mage has been able to master more than a couple forms. The shift inside the soul is sluggish, and alternations have yet to reach the fluidity of higher demons. 
Stages of spell casting:
Desire
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 1 0
Literature
Bogill King
Bogill King 
Of all vexations of the twin queens of the Sidhe, none is greater than the Laughing Prince of the Low Branches. the Grinning God of Jesting Shadows, the Lord of Thieves and the Weaver of Words: the Bogill King. 
It is known that the King was born in one of the high halls, although it has been stricken from memory wether it was in the twinkling lights of the dancing halls or swaddled by shadows in the palace of stillness. Neither mother will claim the merry skin shifter, and each has laid upon his head more curses than shall be borne by any creature mortal or immortal but he has always outran every lashing word. 
What is known, is that the king left his halls early to willingly live amongst the Bogills in the lowest courts among the crawling things. He told the loweliest of Sidhe to raise their heads from supplication and defy the queens with prank and jest. Though their ire may be great, death can be the greatest joke for those that dwell  beyond the ta
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 1 0
Literature
Ethnic groups of Korvare
Luthander
​Appearance:
Lutheranders are upwards of a head taller than most southerners with robust frames and pale skin. Their hair is fair in color and worn long. They are often characterized as being “unkempt” by southerners and they tend to have a racial focus on function over form.
There is a saying north of Rogue’s Ridge: “Never trust an unscarred man.” Luthanders do not adorn their bodies much with jewelry but wear there scars with pride. It fits in with their belief that their body be testament to the accomplishments of their life. Nowhere is this more apparent, than in their tradition of painting themselves before battle, so, should they die, their ancestors will know what they have done without a word needing spoken.
Culture:
​Luthanders are a proud people with a cultural history dating back millennia. This is kept by their Skalds who are not only expected to entertain but also to educate the young in their history. What surprises many
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 2 0
Literature
Deacon's Valley
Deacon's valley 
In the rogue's ridge mountains there exists one valley avoided by all sensible denizens of the ridge. In years past it was settled by the Deacon Clan, simple Alvanens who practiced a strange form of nature worship. They were considered harmless eccentrics by their neighbors who never lost sleep over the somber farmers who worshipped their Green-man tree carvings.
It wasn't until one of ridge boys took a liking to the eldest deacon girl that things took a turn for the tragic. The girl was originally hesitant but became fond of the boy's advances. Soon she began to live for the days when the boy would sneak her away from her family. 
In time the boy would ask for the girl's hand in marriage. The elder Deacon outright refused and proceeded to throw him out of his house. The boy responded by burning the house down with his beloved inside. 
It wasn't long after this that the man began to see the deacons bizzare Green-man wherever he went. Originally he disreg
:iconLostLantern:LostLantern
:iconlostlantern:LostLantern 1 0

Favourites

Ammo deacons by ThePsychoGoat Ammo deacons :iconthepsychogoat:ThePsychoGoat 115 6 WARM UP - Gaff by NicolasRGiacondino WARM UP - Gaff :iconnicolasrgiacondino:NicolasRGiacondino 214 61 Mystique by avvart Mystique :iconavvart:avvart 948 36 SNAKE GUN by TsimmerS SNAKE GUN :icontsimmers:TsimmerS 162 11 Inquisitor Gadget by Empyronaut Inquisitor Gadget :iconempyronaut:Empyronaut 49 50 Wolverine by ourlak Wolverine :iconourlak:ourlak 124 6 Internet troll by KypcaHT Internet troll :iconkypcaht:KypcaHT 311 22 The FALL, again... by moonxels The FALL, again... :iconmoonxels:moonxels 228 27 Wonder Woman Spread WIP by LiamSharp Wonder Woman Spread WIP :iconliamsharp:LiamSharp 67 2 The Few and Cursed #1 by FelipeCagno The Few and Cursed #1 :iconfelipecagno:FelipeCagno 120 22 Harry v Voldemort by CorinneRoberts Harry v Voldemort :iconcorinneroberts:CorinneRoberts 123 14 Head Lopper 4 Cover by Andrew-Ross-MacLean Head Lopper 4 Cover :iconandrew-ross-maclean:Andrew-Ross-MacLean 205 5 CABBAGE BOY ATTACKS by Hartman by sideshowmonkey CABBAGE BOY ATTACKS by Hartman :iconsideshowmonkey:sideshowmonkey 194 32 Heroic Age archere by LaMuserie Heroic Age archere :iconlamuserie:LaMuserie 218 6 Apostle by Ilqar Apostle :iconilqar:Ilqar 80 5 Homage to Howard Phillips Lovecraft by Sitting-Brain Homage to Howard Phillips Lovecraft :iconsitting-brain:Sitting-Brain 150 23

Groups

Activity


In the framework of the hero's journey, there is a vector for supernatural aid normally personified in the figure of the Magician. The Magician archetype is genderless and may be either masculine or feminine depending on th tale. The important part is that the Magician is there to provide assistance in the hero's search for gnosis.
Allegorically, no matter the seeming reward of the story itself, the true quest is for knowledge,  and through that knowledge, the alchemical transformation of the self.
It's the fact that the Magician already possess knowledge that makes the often elderly figure worthy of both fear and respect. While he is often physically unimposing, he possess an unquantifiable quality whose depth is never explained.

deviantID

LostLantern's Profile Picture
LostLantern
Chris
Artist | Professional | Literature
United States
Writer currently working on developing a pen and paper RPG for later publication. The game is called Tales of the Haunted, and is a Gothic Horror Fantasy game designed to be evocative of the classics while also walking its own path.
Interests

Comments


Add a Comment:
 
:iconzi-pa:
ZI-PA Featured By Owner May 11, 2016  Student Filmographer
Thank you!:heart:
Reply
:iconsitting-brain:
Sitting-Brain Featured By Owner Apr 23, 2016  Hobbyist Digital Artist
Thank you so much for :+fav: on my "Homage to Howard Phillips Lovecraft" :meow: :la:
Reply
:icondugstanat:
DugStanat Featured By Owner Mar 29, 2016  Professional General Artist
Thanks for the watch! :)
Reply